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Chest of Heirlooms
PostPosted: Sat Jan 23, 2016 5:31 am Reply with quote
LordWolfX
Joined: 12 Oct 2008
Posts: 105




Chest of Heirlooms should get a loot bump, or maybe give it a small % chance to drop ingenious t-maps or a G-tot, The loot they normally have is so disappointing ><
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Re: Chest of Heirlooms
PostPosted: Sat Jan 23, 2016 6:01 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6418




LordWolfX wrote:
Chest of Heirlooms should get a loot bump, or maybe give it a small % chance to drop ingenious t-maps or a G-tot, The loot they normally have is so disappointing ><


I do agree that the loot is likely crumby. The problem with loot is the formula is way too generic. There's not really a good way to reliably bump up intensity. We can add more loot to the pile but it tends to result in more junk.

I'll see if there's a way to bump that quality up or add in some extra goodies. Chest of Heirlooms has always kind of been not worth opening :/. It should be a gamble where you might get a good haul or you might end up with a dud (not constant duds!).
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PostPosted: Sat Jan 23, 2016 6:48 pm Reply with quote
Red Squirrel
AoV Owner
Joined: 13 Dec 2006
Posts: 8122
Location: Ontario, Canada




Yeah I think the chest itself is probably worth more than what's in it. Kinda like a barrel of oil right now. Razz

The loot algorithm is something we need to look into at some point. It ties into tons of stuff, even crafting, so it's a big one. But something to look into that's for sure.
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PostPosted: Sat Jan 23, 2016 9:41 pm Reply with quote
LordWolfX
Joined: 12 Oct 2008
Posts: 105




Is there a way to seperate the tables? Having to manage the intensity of so many different all things tied into one sounds like a headache. I assumed you could make your own lists for them or w/e.

Maybe do something like this... you can use an item that opens the chest for you (and only works on the chest) and you also get a coupon/ticket with it, that ticket can be used to gamble at the casino for a ??% chance of getting a goodie which is only associated with that specific item. Does this make it easier or would that have to be tied in the same way?
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PostPosted: Sat Jan 23, 2016 9:52 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6418




LordWolfX wrote:
Is there a way to seperate the tables? Having to manage the intensity of so many different all things tied into one sounds like a headache. I assumed you could make your own lists for them or w/e.

Maybe do something like this... you can use an item that opens the chest for you (and only works on the chest) and you also get a coupon/ticket with it, that ticket can be used to gamble at the casino for a ??% chance of getting a goodie which is only associated with that specific item. Does this make it easier or would that have to be tied in the same way?


At some point I am hoping to create a new loot distribution system that is based off property weight and budget, then slowly start porting this over to monsters and other loot.

Essentially this:
http://uo.com/wiki/ultima-online-wiki/items/random-loot-generator/
http://www.uoguide.com/Random_Magic_Item_Generation_System

It should not be too hard to create a loot system to use that logic, just need to finalize other things before I can start on it.
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Chest of Heirlooms
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